1. Translation by a vector
A translation moves every point of a shape the same distance in the same direction.
The translation is given by a vector beginpmatrixx yendpmatrix. The top number is the move to the right (to the left if negative). The bottom number is the move up (down if negative).
Use the same move for every vertex. A ruler must be used for all straight edges.
(a, b) translated by beginpmatrixx yendpmatrix is (a + x, b + y)
reverse of beginpmatrixx yendpmatrix is beginpmatrix-x -yendpmatrix
Examiner insight
Worked example 14 marks
Do not use a calculator.
A triangle has vertices (1, 1), (4, 1) and (1, 3). It is translated by the vector beginpmatrix-3 2endpmatrix.
(a) Write down the vertices of the image.
(b) Describe fully the single transformation that maps the image back onto the original triangle.
- 1
add -3 to each x and 2 to each y [1]
- 2
image: (-2, 3), (1, 3), (-2, 5) [1]
- 3
translation [1]
- 4
by the vector beginpmatrix3 -2endpmatrix (the signs are reversed) [1]